XR News Round Up [ 28 Oct 2022]:Sony Motion Trackers, Neuralink launched

We began December anticipating that there will be intriguing happenings to discuss in our summary post. And we were not let down. So, to begin, Sony Reveals New Lightweight Motion Trackers for VR. And Elon Musk’s Neuralink has been making headlines this week, as he recently declared that he will be implanting the goddamn chip into his own brain. He’s clearly insane these days, and while all of this is going on, we’ve got LiBEST, which is all prepared to Reveal Flexible Battery Metaverse Device.

So, let’s kick off this month with another collection of incredible AR/VR news! Let’s take a look at the most exciting developments in immersive reality…

1.Sony Reveals New Lightweight Motion Trackers For VR

Mocopi

Sony will also make available an SDK that will allow you to incorporate motion capture data into 3D animation software. Remember the Sony Walkman’s influence on music? The revolutionary technology let you to listen to your favourite music on the fly. Sony has now returned with yet another game-changing portable, the Mocopi motion capture technology.

The six brightly coloured and individually labelled motion-tracking bands are worn on your feet, wrists, head, and back, and each sensor is Bluetooth-connected to your smartphone. They will then record your motions and offer you with a range of data points that you may utilise in YouTube films or social VR sites such as VRChat.

Mocopi also includes a software development kit, which allows you to import your captures into 3D animation tools and other 3D software. Mocopi will also be compatible with platforms such as Unity and Autodesk’s MotionBuilder, an animation and motion capture tool. According to the corporation, this will enable you to establish new services relating to fitness, the metaverse, and other topics. It is entirely up to you how you employ them.

Sony appears to have prioritised portability with the Mocopi’s lightweight design. Each of the six sensors is 11.6mm thick and may be clipped or velcro-banded to your head, wrist, ankles, and hip. Typically, motion capture is seen in major Hollywood films. Sony’s entrance, on the other hand, makes it easier for normal YouTubers to create their own animated videos. On the professional front, the Mocopi might aid filmmakers and animators in capturing lifelike motions in a matter of minutes.

Each sensor has a battery life of up to 10 hours and can be charged using a normal USB-C cord. The gadget is also dustproof and waterproof, and it works with most iPhone models running iOS 15.7.1 and any Android handset running Android 11 or above. The Mocopi sensors do not require any form of external tracking equipment, such as a base station, because they link to your mobile smartphone. What is unknown is if Mocopi will track and record using a special iOS and Android app.

“VRChat has lead the industry in complete tracking with PC VR headsets.” “With the release of Sony’s’mocopi,’ we are happy to be able to provide the same capability for standalone VR headsets,” stated Jesse Joundry, CTO and Co-Founder of VRChat. “There are several VR

headsets available on the market. We want users of all headsets to be able to fully enjoy VRChat’s tracking capability in conjunction with’mocopi.'”

The Sony Mocopi will be available in Japan beginning in January 2023 for 49,500 yen ($360 USD) through Sony’s specialised retailers. It is unclear when the gadget will be accessible in other locations or whether it will be compatible with Sony’s PSVR 2. However, it is compatible with both PC VR headsets and the Meta Quest 2 game.

 

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2.‘Super Smash Bros’ Creator Masahiro Sakurai Says VR is “Truly the perfect fit” for Some Games

Masahiro Sakurai has a distinguished career in game development. Though he is most known as the developer and director of the Super Smash Bros series, the first game was really his fourth game. He originally got his start in 1992 with another well-known franchise… Kirby.

Sakurai, who has 30 years of expertise, just launched his own YouTube channel to share his game design philosophy with the globe. Masahiro Sakurai on Creating Games is a series that covers everything from game pitching to game design to managing a dev team in bite-sized films that are short, pleasant, and intended for budding devs.

Sakurai mentioned VR briefly in one of his recent films on selecting the best field-of-view for a certain game. Speaking on VR’s pros and weaknesses, he finally invites his viewers to play VR racing games to get a sense of what a VR headset can provide in terms of field-of-view and immersive first-person viewpoint.

Sakurai hasn’t developed any VR material while obviously enjoying the unique experience that a VR headset can provide to a game. According to NintendoLife, Oculus offered Sakurai a contract to produce a VR game in 2015, but he rejected due to the medium’s modest audience size. While the VR audience is still small in comparison to conventional gaming, it has grown dramatically since 2015; I wonder what Sakurai would think of the VR world now.

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3.Neuralink “Show & Tell” Coming on November 30th, Hints at Thought- controlled Typing

Neurolink

Elon Musk’s Neuralink brain-machine interface (BMI) startup has been rather silent since it last demonstrated a live trial of the company’s implant in a macaque early last year. Despite being slated for October 31st, Musk claims a “show and tell” upgrade will be released on November 30th.

The event is scheduled for November 30th at 6:00 PM PT (local time here). In an announcement, the company’s Twitter page hinted to this year’s version, which looks to be centred on text input.

According to the company’s application FAQ, clinical trials have not yet commenced, while BMI text input may be tough to show in non-human individuals, so we’ll have to wait and see. Neuralink, like many of Musk’s firms, has ambitious aspirations. The business claims it intends to aid people with paralysis and neurological illnesses and disorders in the short term and “lower AI danger to mankind in the long run.”

Here’s a brief rundown of what happened to get you ready for Wednesday’s show and tell: – Elon Musk Unveils Neuralink & Outlines Prototype N1 Sensor in July 2019

– Neuralink Demonstrates Rudimentary Limb-tracking through Brain-Interface in Live Pigs in August 2020

– Neuralink reveals a monkey playing ‘Pong’ with only its brain in April 2021.
– Neuralink raises $205 million in Series C funding in July 2021.

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4.LiBEST to Reveal Flexible Battery Metaverse Device

Libest

South Korean start-up LiBEST has collaborated with humanoid robotics company Mand.ro to create a metaverse gadget that will use the former’s flexible rechargeable batteries. Both parties intend to unveil the collaborative endeavour on January 5, 2023, at the Consumer Electronics Show. Among the collaboration’s products are the Exo-Sensor and Exo-Skeleton Gloves. The former gives wireless robot arms motion orders, while the latter augments human strength.

The solutions were created by the firms, with LiBEST merging its battery technology with Mand.ro’s electronic prosthetic limb, which includes ultra-small motor and gear solutions. In addition, the corporations have collaborated with international experts to increase the endurance of battery components used in metaverse devices. Designers may create battery- powered gloves for the forearms, fingers, wrists, and other body parts, as well as wearable bracelets and rings.

Furthermore, LiBEST has created smaller, thinner form factors with changeable sizes. It intends to produce wearable batteries that detect human activity and allow remote gadgets to be controlled regardless of location. The announcement comes as industrial and commercial metaverse devices continue to develop with a slew of new options. Companies like SenseGlove, Meta Platforms, PrecisionOS, and HaptX have pioneered haptic gloves capable of manipulating and detecting things hundreds of kilometres distant with near-zero latency.

The ReSkin technology from Meta Platform has the potential to bring open-source haptic glove solutions to the worldwide market for a tenth of the cost of business versions. This will also serve as a platform for companies to design custom haptic technology products for their enterprises.

Metaverse Device Push from South Korea

South Korean companies and universities have begun to create next-generation haptics and motor technologies. A paper on augmented reality (AR) wearable devices that utilise artificial muscle actuators was recently released by Samsung researchers. The study, co-authored by Samsung Research and Ajou University, details plan to produce actuators controlled by AR- powered smart glasses and haptic gloves.

Ulsan National Institute of Science and Technology (UNIST) has also developed haptic gloves that sense head and vibration. The 3D-printed gadgets track hand and finger motions in real time by combining liquid metal with precise motor sensors. To increase immersion in XR experiences, the gadgets might be used for gaming, training, remote devices, and virtual reality (VR) controllers. Initially, users could feel a variety of sensations while emulating wood, metal, fire, and other materials.

We at twin reality are working on future of metaverse projects and mainly focusing on the AR/VR part of it and we also provide business solutions to all your queries related to AR/VR make sure you visit our website for more info about it.


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Magic Leap 2 Review

The Magic Leap 1 is an early AR headset that drew a lot of attention from buyers.
With its elegant, ergonomic form factor and easy user experience, the Magic Leap 1 achieved several significant breakthroughs.

The only issue is its pricing, which is prohibitively expensive not only for mid-sized businesses but also for larger corporations.

And it all cost the magic jump a startling 93 percent reduction in valuation, or $450 million, from $6.4 billion the previous year. This resulted in widespread layoffs and, later, the resignation of the company’s CEO, Rony Abovitz.

However, the business was able to develop the Magic Leap 2 headgear, which was released on September 30.

With the new Chief Executive Peggy Johnson, a Microsoft and Qualcomm alumni, the company’s position as a top-tier corporate product has advanced.

Watch this CNET review: 

Magic Leap 2

To attract business clients, Magic Leap headset 2 offers pre-built solutions for various use cases such as healthcare, manufacturing, 3D visualisation, collaboration, and more. The headset is capable of both AR and VR. 

Magic Leap 2 is significantly lighter than its predecessors, weighing only 252 grammes, making it more comfortable to wear for extended periods of time. 

There are many intriguing points about the Magic Leap 2 that you can learn about here as well.

New HTC Vive headset Pictures leaked: Fast, slim and modular

HTC New headset

HTC has been teasing a new VR headset for several weeks. YouTuber Brad Lynch claims to have obtained information on the design and technology.

Lynch obtained photographs of the VR headgear from industry insiders, notably those in the supply chain. Lynch had 3D artist Marcus Kane construct renderings of the gadget based on those pictures to protect the sources of the leak. Lynch has previously collaborated with Kane on his Quest Pro leaks. Kane had to take design liberties in several parts since the photographs released to Lynch did not show the headgear from all sides.

A Mix of Vive Flow and Vive Focus 3

HTC’s latest headset is yet to be named. Lynch refers to it as the HTC Vive “Flowcus” because it combines the HTC Vive Flow’s design and small form factor with the HTC Vive Focus 3’s technological capability (review).

The housing is visually similar to the Vive Flow and features pancake lenses, thus the headset itself is fairly small. Technically, the gadget is far more powerful: It functions totally autonomously, much as the Vive Focus 3.

As a portable PC, Vive Flow still required a smartphone. According to Lynch’s sources, the integrated SoC is “far quicker” than the Snapdragon XR2 Gen 1, which is used in Meta Quest 2 and Vive Focus 3, among other games.

Lynch’s sources were unable to determine which chip it is. The Snapdragon XR2 Gen 2 is the most probable contender, and it is expected to be introduced tonight. It might provide up to three times the graphics performance of the previous generation CPU. According to Lynch, the HTC Vive “Flowcus” is a complete 6-DoF headset. As input devices, the Vive Focus 3 controllers are employed. Although Vive Flow had 6-DoF, it only had a 3-DoF smartphone controller.

Colour passthrough and diopter adjustment are now available in the new Vive headset

HTC’s latest headgear, like the Pico 4, includes four tracking cameras and an RGB sensor. colour passthrough is said to be available with the HTC Vive “Flowcus.” The VR headgear contains two integrated LC screens with 1,920 by 1,920-pixel resolution and a maximum refresh rate of 120 hertz.

The HTC Vive “Flowcus” incorporates what is perhaps the nicest feature of the HTC Vive Flow: a visual acuity adjustment right on the lenses, allowing you to select your diopter number without the need for a headset or contact lenses. In contrast to the HTC Vive Flow, the lens

distance may be changed via a physical slider. A light shield may be attached to the enclosure for complete VR immersion.

The new HTC headset is compatible with both PC and USB-C connections

The modular design of the HTC Vive “Flowcus” is one of its most intriguing features: the back component of the head mount, which also houses the battery, can be replaced.

This enables the gadget to be utilised as very lightweight glasses for on-the-go use, with a USB-C connection connecting it to an external player (such as a smartphone or PC) (see cover picture). The temples may be folded down like genuine glasses in this “glasses mode.”

The audio is provided via inbuilt stereo speakers. Lynch The HTC Vive “Flowcus” also features a USB-C connector, according to Lynch. This might be for eye and facial tracking modules, similar to the Vive Focus 3, allowing the headset to be updated with hardware features in the future.

According to Lynch’s sources, the device will be released in early 2023 at a cost to customers. Since HTC is not known for subsidizing hardware, the headset will probably not be cheap anyway. According to Lynch’s insiders, the price will be less than $1,000. HTC could unveil the device in January at CES 2023. 

We at twin reality create custom VR solutions for users where they can experience metaverse using headsets and HTC headset can be a game changer in this domain and we are so excited to get our hands on this new HTC headset and for those who have no idea what Twin Reality is about well ! worry not we got you covered , to begin with we are company where we offer various services related to metaverse like creating VR/AR apps and creating virtual events and providing business solutions related to metaverse, well that’s all folks if you still want to know what we do……..make sure you visit our website where you can find all answers to your questions and feel free to reach out at us.

Snap and Amazon partner on AR shopping in the Snapchat app, Initially for eyewear

Snapchat and amazon partnership

With the recent announcement that Amazon will now offer Snapchat users the chance to digitally try on eyewear designs from a variety of prominent brands,

Snap has gained a significant new partner for its augmented reality-powered Virtual Try-On purchasing experience. According to the store, the new relationship between Amazon Fashion and the social app maker would make labels such as Maui Jim, Persol, Oakley, Ray-Ban, Costa Del Mar, Others are offered to Snapchat’s 363 million daily active users for virtual try-ons. 

Hundreds of new Shopping Lenses will be made available as part of the launch, including sunglasses, reading glasses, and seasonal glasses.

The collaboration is one of several that have resulted from Snap’s investments in augmented reality shopping, where it has this year rolled out a number of upgrades to better appeal to retailers and brands, including the ability to update product information and pricing in real time, access better analytics, and create AR Shopping Lenses more easily, among other things. 

MAC Cosmetics, Ulta Beauty, American Eagle, Puma, Chanel, Walmart, LVMH, eyeglasses manufacturers Goodr and Zenni Optical, and, most recently, costume firm Disguise have all used Snapchat’s AR Shopping Lenses. 

Snap claims that during the previous year, 250 million Snapchat users have used its AR Shopping Lenses more than 5 billion times and even we at Twin reality have collaboration with some of leading companies where we create mostly focus on creating AR/VR apps and virtual events for their business.

Amazon leveraged Snap’s self-service creation system in Lens Web Builder to construct the AR shopping experience, which enabled for scalable AR asset production utilising Amazon’s existing 3D models. 

Snap claims that if the pricing of Amazon items change or an item goes out of stock, the Lenses will be instantly updated in real time.

Snap has been attempting to improve its technology in the production of Shopping Lenses. It revamped its Lens Web Builder earlier this year, allowing bands to construct ecommerce Lenses in minutes. 

Snap stated in April that it will begin providing retailers with access to a new AR image-processing technology in its 3D asset management that would make building AR shopping experiences easier and faster. 

Snap said at the time that the method leverages AI and the brand’s own photography to convert regular photographs into AR assets.

Snapchat users may locate the new Lenses on the @amazonfashion public profile on the Snapchat app, Snap’s Lens Explorer, the new “Dress-Up” menu containing AR shopping experiences, and the Snap Camera Lens Carousel to access the new Amazon AR shopping feature. 

When consumers find a pair of glasses they like, they may purchase them by tapping on a link at the bottom of the screen. This takes users to the Amazon app on their phone,

Where they may complete their purchase. We believe Snap does not collect a commission on these purchases.

Amazon also mentions that Snapchat users may now browse thousands of eyeglasses goods in the Amazon Fashion “store” page on its profile, albeit these will not be AR-enabled. While the AR purchasing experience will begin with eyeglasses, it will just be the first of many Amazon AR shopping experiences on Snapchat. We understand that the cooperation will begin with eyeglasses and then expand into other categories in the coming months.

"With the combined ingenuity and technology of Snap and Amazon, we are unleashing fascinating and enjoyable new try-on experiences for hundreds of millions of Snap chatters," said Ben Schwerin, SVP of Partnerships at Snap, in a release. "

“AR eyewear is just the beginning of our cooperation,” he added, “and we can’t wait to keep creating together.”

Amazon has previously claimed that it has invested in augmented reality purchase experiences and sees Snap as an extension of those efforts.

“On a daily basis, millions of customers use Amazon’s AR buying technology in our stores, with Virtual Try-On for Eyewear being a long-time customer favourite,” said muge erdirik Dogan, president of Amazon Fashion.

“We are thrilled to collaborate with Snapchat to broaden AR buying for both fashion businesses and today’s new generation of digital buyers.”

Amazon recently announced its own AR shopping expansion, with the June 2022 debut of a new virtual try-on experience for shoes, available to consumers in the United States and Canada via the Amazon iOS app.

App users may utilise the functionality to purchase shoes from companies such as New Balance, Adidas, Reebok, Puma, Saucony, Lacoste, Asics, and Superga. Previously, Amazon had only dabbled in augmented reality purchasing, experimenting in areas such as AR for furniture shopping and sillier things such as AR Stickers or AR features on its seasonal delivery boxes.

However, it’s unclear whether AR is driving a significant rise in conversions through Amazon’s own efforts, as we’d presumably see more AR features if it was. 

That might be one of the reasons Amazon is seeking for an outside partner for AR shopping — one that appeals to a younger demographic more familiar with technology and eager to browse and purchase from a social media app and we at Twin reality are working on same concept where we create AR/VR apps for our customers and users where they can experience AR related stuffs.

According to US-based market research firm Future Market Insights, the global augmented reality for retail market is estimated to be worth around $2.36 Billion in 2022 and is projected to grow at an enormous CAGR of around 43% to 46% throughout the forecast period, totalling around $23.0 Billion by the end of 2032. Increased use of cutting-edge technologies such as augmented reality by retail enterprises such as specialised stores, malls, supermarkets, department stores, and others is driving market growth.

Read More here on Snapchat and Amazon Partnership 

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Augmented Reality and Virtual Reality is solving many different industry problems. We are also providing VR solutions in different industries. We are also providing free VR consultations for your concepts.

XR News Round Up [31 Oct 2022]: Meta Quest 3 is coming

Quest 3

HAPPY HALLOWEEN TO ALL! Well, the previous month was very stressful for everyone, and guess what, we’re already in October. Just one more month, and we’ll be able to utilise Meta’s next-generation quest headset. Not only that, but there’s this VR/AR wristband called TapXR that transforms any surface into a keyboard. Isn’t that cool? Well, we’ve got even more exciting news heading your way………… Now, let’s kick off another dull month with a terrific news roundup.

1. Meta Confirms Next-gen Consumer Quest Headset Planned for 2023

Quest 3

Meta has discreetly stated that their second consumer-focused Quest headgear (presumably dubbed Quest 3) will be available in 2023.

Meta announced on Wednesday that the next consumer version of the Quest virtual reality headset will be available in 2023. In a press statement announcing its third-quarter financial results, Facebook acknowledged the scheduled rollout.

Meta claimed in a statement attributed to CFO David Wehner that Reality Labs hardware prices will rise in the coming months, “led by the introduction of our next iteration of our consumer Quest headset later next year.”

Meta’s Quest 2 was released in 2020 and has become quite popular. According to IDC, Meta held 90% of the market for VR headsets in the first quarter of 2022. Meta raised the price of the gadget earlier this year, despite no hardware advancements. Meta’s significant expenditures in the metaverse enable them to provide unique VR content and technology at reduced prices. Metaverse spending will continue to rise in 2023, according to Meta’s third- quarter report.

“We expect Reality Labs operational losses to rise significantly year over year in 2023,” Wehner said in a statement. Reality Labs is a Facebook business unit that specialises in augmented and virtual reality gear, software, and content.

Overall, Meta reported a 4% year-over-year decrease in revenue to $27.7 billion and a 49% decrease in earnings per share to $1.64. The number of daily active users on Meta’s products increased by 4%.

While the initial Quest and Quest 2 were released within a year of each other, it has already been more than two years since the release of Quest 2, and Meta has yet to openly announce the next consumer-focused Quest headset.

Meta today revealed intentions to introduce the “next version of our consumer Quest headset,” likely Quest 3, in 2023, only a day after launching the $1,500 Quest pro. During its Q3 2022 earnings call, Meta offered a brief statement with shareholders, stating that the impending headgear was a driver of Reality Labs’ rising operating expenditures.

2. VR Wine Tasting Experiment Lets Users Guess Aromas

VR wine Testing

Scent-based virtual reality technology is rapidly evolving.

A group of psychologists from Stockholm University has created technology that allows gamers to smell the virtual environment. The Nosewise Handheld Olfactometer (NHO), according to an article published in the International Journal of Human-Computer Studies, may surreptitiously contain a range of liquid fragrances that can be activated at certain points throughout a VR encounter.

“Our olfactometer enables concealed (i.e., unknown to the user) odor-virtual object and context combinations, making it well suited to applications involving active sniffing and interrogation of objects in virtual space for recreational, scientific, or therapeutic functions,” the researchers write in their paper.

Unlike other fragrance-based VR gadgets, the NHO is meant to attach to the HTC Vive’s motion controller to “output perfume to the hand, coupling actual odours to a synthetic VR scene.” To showcase the technique, the researchers created a VR wine-tasting experience in which test subjects were asked to estimate different wines based on eight distinct fragrances. Participants were able to submit their replies through four virtual circles hovering above the table after releasing the odours by pulling the trigger on their HTC Vive controllers.

To avoid odour cross-contamination, engineers vented clean air through the gadget for 10 minutes before each session. The wine-tasting experience included four difficulty levels in all, with the greater the difficulty level indicating a more complicated odour blend. Eight distinct fragrances were presented to participants: clove, blackcurrant, raspberry, chocolate, pineapple, almond, grapefruit, and pear.

“We intend to design new, more natural interactions that may enrich human olfactory experience by inventing new technologies that enable enactive smelling while simultaneously articulating the potentials of scent training for recreational, scientific, or medicinal applications,” the researchers said.

3. Google Launches Blockchain Node for Web3 Scalability

Google blockchain

Google launched Blockchain Node Engine for its Cloud environment on Thursday. The new version of the company supports Web3 scalability by easing the self-distribution and self- management of decentralised data.

A blockchain node is a critical piece of infrastructure that records network transactions and data flows. Google Cloud’s Blockchain Node Engine provides a node-hosting service that relays transactions, deploys smart contracts, and publishes blockchain data to assist Web3 developers. A Web3 developer that uses Google’s solution receives access to the company’s dependability, performance, and security. The Ethereum blockchain has been integrated into Google Cloud’s Node Engine, allowing developers to establish and operate Ethereum nodes with secure blockchain access.

In addition, in early October, Google announced a cooperation with Coinbase Cloud to incorporate the former’s technology with Google Cloud’s decentralised architecture. This step further broadens and improves the interoperability of Google’s and Coin base’s blockchain marketplace reach.

The Advantages of Google Blockchain Node Engine

With its solution, Google provides developers with a simplified blockchain administration pipeline. For Web3 developers, deploying blockchain nodes is typically a time-consuming procedure that comprises providing a compute instance, installing a blockchain client, and synchronising nodes to the network.

Google’s engine accelerates this process by allowing developers to deploy nodes as a single operation, allowing them to select a preferred location or network for distribution. In addition, the service offers a variety of security setups to prevent unauthorised organisations from accessing blockchain nodes. To complement its privacy protections, Google Cloud employs a Virtual Private Cloud firewall mechanism, which only enables trusted computer devices to access client endpoints.

Blockchain developers, according to the company, may leverage its other security platforms, such as Cloud Armor, to boost privacy and minimise DDoS assaults. Google Cloud has a staff that monitors the blockchain platform and responds with outages. According to the company, its service level agreement (SLA) allows developers to prioritise consumers above infrastructure.

Web3 Scaling

The announcement comes as a number of corporations and technology organisations emphasis on supporting upcoming Web3 and blockchain infrastructures. Many industry professionals feel that Web3 and associated technologies have the potential to improve how people work and live.

Salesforce, for example, provided Cloud Pilot for long-term NFT minting and distribution for brands and marketers. The service reduces the barrier to entry for Web3 crypto and NFT

trading by allowing customers to engage with regular payment methods rather than a crypto wallet.

OpenSea, a very successful NFT marketplace, has ramped up NFT trading significantly by offering standard payment systems in April, allowing anybody to engage in Web3 economics. In September, OpenSea teamed with Warner Music Group to re-engage with its following. The platformO also has important collaborations with Web3 and Metaverse enterprises, such as STYLY, where the marketplace provides an easy entry point into the digital economy.

4. VR/AR wristband TapXR turns any surface into a keyboard

Tap XR

Tap Systems has spent years developing novel input devices that allow you to type even when you can’t see your hands in VR headsets. Tap your fingertips on any surface, and the system will turn the movement into text or other input. The technique might potentially be used to provide input to AR headsets.

Users had to wear five linked rings over their fingers for the “Tap” model, which was revealed in 2018. These were Bluetooth-enabled and linked to a receiver, which was subsequently connected to a smartphone or PC, for example. The new TapXR model of the finger keyboard requires simply a wristband, which connects with the corresponding device through Bluetooth.

Virtual reality keyboard wristband

The gadget detects finger motions without the need for personal calibration. The company claims that the recognition is 99 percent accurate. Buyers can begin immediately, but they must first learn the inputs. They touch their fingertips on a surface that looks like Morse code and creates printed text.

This works both on a table and on the user’s own arm or thigh. An inertial measuring unit (IMU) has six degrees of freedom of motion (6DOF). This enables the bracelet to work exactly in any situation, such as with the fingers against a wall.

“Users will now be able to type, pick menus, and engage more quickly, without weariness, and with tactile feedback,” stated Tap CEO Dovid Schick. This allows for a far larger use of XR in areas such as productivity, commerce, and the metaverse.”

According to the manufacturer, skilled users may achieve up to 70 words per minute even though the device only works one-handed. To be sure, a traditional two-handed keyboard is still speedier.

Suitable for VR, AR, and other applications

Tap Systems also shows two-dimensional application areas: A graphic designer uses a stylus to sketch on a tablet and taps additional commands on the tabletop with her fingers at her sides. The wristband works with any Bluetooth-enabled machine and is compatible with a wide range of operating systems, including Windows and Apple. Meta Quest, Windows Mixed Reality, Hololens, Magic Leap, Pico, HTC Vive, and Realwear are all compatible VR and AR systems. The manufacturer promises that the battery will last 10 hours or 14 days on standby.

The more advanced technology comes at a cost: whereas the predecessor cost $180, this time it will cost $299. Worldwide shipping is scheduled during the first quarter of 2023. There will be two sizes and six colours available.

Meta is also looking at the Metaverse wristband.

Meta is also working on a bracelet that can turn even little finger movements into inputs. However, acceleration and motion sensors are not being used. Instead, it use electromyography and machine learning to identify electrical muscle activity.

The less the hands and fingers have to move, the better the algorithm is taught. The technology then decodes the signals that are already present at the wrist and translates them into digital commands. Meta demonstrated the present status of their input wristband in an excellent video at Connect 2022.

Even we at Twin Reality are working on such metaverse concepts and we can use this wrist band in our metaverse events and Twin Reality even creates VR/AR events and even VR apps for your business and provides every possible solution and consultation for your queries regarding metaverse , AR/VR technology.