Some Amazing AI Genrated Videos

AI Genrative videos

So AI Videos are taking over the internet and I thought why don’t i create a library of all the AI Videos going in the market. 

I will be regulary adding amazing videos here. So stay tuned 

AI Video just from 1 frame

If you want to create these footage here are the steps

• Take your footage filmed with a camera
• Select the final frame before the desired effect
• Use it as input for your favorite AI image-to-video generator
• Add a killer prompt for the effect by using a cutting-edge LLM
• Upscale the output and voila!

Glibli style game Video Using AI

 it’s not a game — it’s a video created with Midjourney and Kling.

Anyway, what a great way to test the look and feel at a concept stage.
A concept like this can be done in few hours, read below how 👇

PS: It also gives you an idea of what World Models could be like.

Top 5 Benefits of public speaking training in VR

VR public speaking training

From studying the information from the HealthCentral, it is apparent that nearly 73% of people have a phobia known as glossophobia which is the fear of public speaking. This puts public speaking fear above regular phobia such as fear of heights, death and even spiders.

Secondly, studies done by LinkedIn Learning showed that out of all the soft skills listed, people particularly the employer to employee interface field communication skills especially speech making topped the list as core skills needed in a Wednesday December 2017 report, 91% of the employers deem these skills as important when it comes to promotions.

Today there are virtually no jobs that don’t require employees to present their work and ideas to others so this skill has become a crucial one in the modern world. Virtual Reality (VR) is another innovation that has found applicability in this sector providing training simulation possibilities that traditional means can hardly provide.

The Virtual Revolution in Public Speaking Training

Pro public speaking together with VR technology indicates a new level of approach to developing communication skills. As opposed to the traditional means of communication training, VR provides stimuli that evoke actual feelings, enabling the speakers to exercise in conditions as close to the actual ones as possible.

Public Speaking Training in VR

1. Realistic Simulation Without Real-World Consequences

This is a major drawback of traditional public speaking practice since it is not able to simulate the actual audience environment. While one can rehearse with fellow colleagues or in front of a mirror, it is a completely different experience to face an audience.

Again, this shifts completely with VR since the generated environment feels immensely real. Audience members can speak in small groups and independently in the boardroom or perform in front of hundreds of virtual participants. These simulated audiences can be made to act in a number of ways, including attentively and warmly or skeptically and dismissively.

Here is what Dr. Rachel Thompson, a specialist in cognitive behavioral therapy, has to say: Real-life events are processed in the same manner as VR experiences in the brain and make people stressed. This makes it possible for speakers to work out different strategies that they can apply during actual speaking events.”

 

What makes this strategy rather advantageous is the fact that errors do not have tangible consequences in this case. Here, speakers can try various techniques, use them and fail heavily, and immediately relaunch their attempts—all without any harm to their career and self-esteem.

2. Immediate, Data-Driven Feedback

The most important benefit of using VR for public speaking practice I would say is the amount of feedback one gets from it. The strengths of traditional technique of coaching mainly based on the observation that is rather subjective and can differ from the coach to the other and from one coaching session to another.

Modern VR platforms can analyze numerous performance metrics:

  • Voice modulation, pace, and volume

  • Filler word frequency (“um,” “ah,” “like”)

  • Eye contact patterns and audience engagement

  • Body language and movement tracking

  • Time management and content delivery

These kinds of data addition change an otherwise abstract type of learning into tangible value in the form of useful tips. As soon as the presentation is over, users get a detailed report of the presentation, reviewed based on performance indicators and the common mistakes done.

The cyclic nature of this process increases the training effectiveness impressively. TwinReality, a leading virtual reality development company, specializes in immersive soft skills training, including public speaking. By leveraging VR technology, they create realistic and interactive environments that enable individuals to practice and enhance their communication skills in a safe and controlled setting. This innovative approach allows learners to engage with lifelike scenarios, fostering improved confidence and proficiency in public speaking.

3. Customizable Scenarios for Targeted Skill Development: It is for this reason that every speaking activity that one has to engage in comes with its own concerns. Just because you’re giving a talk that is similar to a TED-talk doesn’t mean you’re going to elicit the same kinds of behaviours that you’re going to elicit from your audience as you would in a sales pitch or even if you are going to be grilled during the Q&A session.

Ted talk

One of the main benefits of VR training platforms is that they allow for very realistic training scenarios that can be adapted to the context of the intended speech. Some of the examples of benefits which can be derived from discussion forums are as follows:

  • Technical presentations with complex data visualization

  • High-pressure investor pitches with skeptical audiences

  • Media interviews with unexpected questions

  • Conference keynotes with large, diverse audiences

  • Sales presentations with interactive elements

 

This targeted practice helps the speakers to build communicative competencies rather than general presentation competencies. This is the reason why training is specialized and when one is in a real life sector he or she is confident enough to tackle and overcome the situation.

4. Accessibility and Consistency

Traditional face-to-face public speaking courses have time and place constrains, which can exclude many potential students. Practice is not constrained in any way when it comes to VR training and it can be given at the convenience of the trainer.

This accessibility factor is particularly valuable for:

  • Busy professionals with unpredictable schedules

  • Remote workers or distributed teams

  • Individuals with mobility limitations

  • Those who experience social anxiety in group training settings

Also, it provides stability to training standards as well as saves much time. It is noteworthy that human instructors are prone to variation in the way they approach the lessons and their efficiency, in contrast, virtual environments provide learners with similar experiences with each session.

 

During radio communication training organizations adopting the VR communication training receive 67% completion rates which are comparatively higher than when using traditional training and development methods, primarily because of the above flexibility and consistency.

5. Progressive Exposure Therapy for Anxiety Management

For most people, the biggest hurdle to efficient presentation delivery is not the content to be delivered, but fear. VR provides the most effective way to combat this problem, utilizing a graduated exposure technique.

This technique entails deliberately exposing a person to the feared stimuli in a hierarchical progression manner. It is very important to note that VR platforms are capable of regulating the degree of interaction in each speaking task:

 

  • Beginning with small, supportive virtual audiences

  • Gradually increasing audience size and complexity

  • Introducing distractions or challenging scenarios incrementally

  • Simulating high-stakes environments once confidence improves

Dr. Michael Stein of the Anxiety and Related Disorders Center says: This is most especially evident in Virtual Reality exposure therapy, which has been highly effective in the treatment of public speaking phobia with a success rate of 75-90% of reducing the debilitating symptoms the phobia causes.

The use of VR leads to inducement of the true to-life feeling, and this form of exposure therapy is thus more real and effective compared to the imagination-focused therapy.

The Future of Communication Training

As VR technology continues to advance, the applications for public speaking training will only expand. Current developments suggest we’ll soon see:

  • AI-driven audience members capable of more nuanced interactions

  • Haptic feedback systems that enhance sensory immersion

  • Multi-user environments allowing collaborative presentations

  • Integration with biometric sensors to track physiological stress markers

 

These innovations will further close the gap between virtual practice and real-world performance.

 

Conclusion

Conclusively, the case proves that, indeed, people have better advantages if they use VR public speaking training than the traditional one. From facilitating model no-consequence learning to delivering an impartial performance critique and adopting fear in apprehension of exposure treatment, this technology seriously revolutionises how people acquire essential communicational skills.

For the working professional, companies interested in training their employees, and educational institutions preparing their students for the professional world, VR is undoubtedly the most viable and effective method of conquering the fear of public speaking.

Effective communication as one of the most desirable soft skills dozed not leave room for stagnation in the multimedia environment: using such innovative approaches as VR, one can gain a competitive advantage in the global environment.

 

So you need to know, ‘have you tried VR public speaking training?’ Please feel free to share your experiences about this technology or contact us to know how this technology can be integrated into the professional development of your organization.

Top 5 VR Haptic gloves – Updated 2025

Top 5 VR Haptic Gloves

Touch. The sense of touch stands as one of our basic human capabilities which creates revolutionary ways to experience virtual reality (VR). Simulation-to-immersion integration requires users to experience feelings within virtual environments which improves the reality’s authenticity. Haptic gloves serve as the top technology that allows users to extend their hands into digital environments. These gloves deliver unmatched realism and feedback for gamers alongside medical students designers and members of enterprise-level simulation.

Virtual World and Haptic technology

We will examine the leading VR haptic gloves of 2025 throughout this blog article and their revolutionary features. Let’s dive in.

1. HaptX Gloves G1: Industrial Precision Meets Realism

Best For: Enterprise training, robotics, and advanced simulations

The experience of learning surgery by watching videos seems impossible to comprehend. Users receive tactile feedback of tissue resistance during cutting operations when they use HaptX products.

HaptX G1 possesses more than 130 tactile actuators which work with a microfluidic system to offer touch-based communication for authentic weight and texture perception and resistance analytics. This glove performs actual reproduction instead of simulation.

Pros:

  • Extremely realistic haptic feedback

  • High-resolution force feedback

  • Enterprise-grade durability

Cons:

  • Expensive

  • Requires tethered setup

👉 Learn more from HaptX

2. SenseGlove Nova: Lightweight & Wireless for Professionals

Best For: Virtual training, automotive design, healthcare

HaptX operates like a tank compared to SenseGlove Nova’s racing car design. Nova was designed to facilitate simple use while being portable through its combination of force-feedback and vibration motor technology.

The device functions as your primary virtual reality system to perform different tasks from training simulations to design work and collaborative meetings to product evaluations.

Key Features:

  • Wireless and lightweight

  • Compatible with Oculus Quest and other leading headsets

  • Affordable enterprise pricing

Use Case Analogy: It’s like going from typing on a glass screen to a mechanical keyboard — your hands know the difference, and so does your brain.

👉 Explore SenseGlove Nova

3. bHaptics TactGlove: Consumer-Level Haptics for Everyone

Best For: Gaming, content creation, casual VR users

Finally, haptics you can afford. The bHaptics TactGlove makes accessible entry-level haptic VR available to consumers at an affordable price.

Users can experience finger-tracking alongside vibration feedback through this product which suits both VRChat and Meta Quest 2 and immersive independent game sessions. This device strikes an ideal balance between prices and functionality although it doesn’t match the accuracy of professional haptic gloves.

Fun Fact: You can feel a virtual cat purring as you pet it in VRChat. Yes, that’s a thing now.

👉 Visit bHaptics

4. Meta Haptic Glove (Prototype): The Future Is Feeling

Best For: Research & Development, Meta ecosystem users

Meta (formerly Facebook) develops a glove which reproduces all textures through pneumatic actuators and soft robotic technology.

The revolutionary glove remains unavailable to the public while expected to transform Meta’s metaverse vision. The technology resembles what you might see in Ready Player One yet operates in the actual world.

Tech Highlights:

  • Soft actuators mimic muscle movement

  • Electrical stimulation for advanced sensations

  • Deep integration with Meta Quest platform

Keep your eyes on this one — it could redefine consumer haptics in the next 2 years.

5. Sensoryx VRfree® Gloves: Wireless Precision for Professionals

Best For: Developers, training simulations, medical applications

The VRfree® Gloves developed by Sensoryx represent among the initial wireless hand-tracking glove solutions that operate independently from base stations found in Vive or Oculus setups.

The gloves include fundamental IMU-based tracking technology with 11 hand-mounted sensors to track all finger joints with real-time low-latency precision. These gloves create a perfect solution for VR mobile systems and have promising applications across telemedicine and educational and training establishments.

The key feature of VRfree® consists of its easy plug-and-play functionality which simplifies installation even for people who are unfamiliar with VR haptic systems. These devices lack force feedback capabilities yet their precise tracking performance and portable design appeal to professionals looking for quick setup solutions.

Use Case: A remote surgical training program where a medical student practices hand positioning in real time, all through a wireless, portable glove system.

Indian innovation called TwinReality emerged domestically during this period. The distinguishing feature of TwinReality stems from its ability to provide open SDK while prioritizing collaborative prototyping solutions. The system allows anyone to design their own virtual experiences with complete control over accuracy.

 

Use Case: With TwinReality educators can now build affordable virtual chemistry labs that allow students to experience holding beakers while pouring liquids.

Conclusion: The Touch Revolution Has Begun

Virtual reality technology will shift beyond mere visual fidelity towardtoBeFalsy-based immersive experiences which recreate the sensation of occupying digital environments. Haptic gloves enable both experienced gamers and professional organizations to achieve real VR interactions no matter their level of involvement.

To recap, here are the top 5 VR haptic gloves:

  • HaptX G1 for unmatched realism

  • SenseGlove Nova for practical enterprise training

  • bHaptics TactGlove for consumer-friendly access

  • Meta Haptic Glove for cutting-edge innovation

  • VRfree® Gloves for customizable and affordable development

 

As VR continues to grow, integrating haptics will no longer be optional — it’ll be essential. Want to explore more? Start with the one that fits your world (and your budget).

Beginner to Advanced Virtual Reality Courses

AR VR Courses

Analysts predict the VR in education market will experience rapid growth since Mordor Intelligence projects a $24.7 billion value for 2024 to reach about $31.3 billion by 2025 and Fortune Business Insights reports it could exceed $65 billion by 2032. VR sector growth explodes due to substantial vocational needs in this space. Data from CIO Dive shows AR/VR engineer job advertisements jumped by 1,400% throughout 2019 while VR’s emergence into all market sectors became a major news outlet topic owing to the field’s rapid expansion.

Virtual reality has become so popular that every student including beginners is joining the trend. The process of mastering virtual reality expertise consists of clear steps starting from beginner training and progressing through advanced levels of instruction.

1. Beginner VR Courses

Beginner VR Courses

People starting virtual reality training experience hands-on enjoyment at the beginning. Beginners should begin their experience with consumer headsets including the Oculus Quest 2 according to courses. Users experience a three-dimensional environment firsthand rather than reading about VR by stepping directly into virtually simulated spaces which feel similar to video gaming.

New learners study VR fundamentals through instruction about tools and 3D graphics principles and hardware systems. Popular beginner courses include:

  • Introduction to Virtual Reality (Coursera, University of London) — The course delivers content about VR historical development together with its important hardware elements and basic knowledge of presence and immersion concepts. This course provides an exceptional start for absolute beginners because it explains VR core concepts through direct practice sessions in Unity game engine.

  • VR and 360 Video Production (Coursera, Google AR/VR) — This course provides step-by-step guidance for producing 360° videos through techniques about storytelling and methods for filming along with instructions on editing tools. This program serves makers of content and video personnel who aim to build their expertise in immersive media practices.

  • Extended Reality for Everybody (Coursera, University of Michigan) — This program delivers complete immersion into AR, VR and mixed reality knowledge as it targets professionals wishing to grasp the future development of immersive technologies across healthcare, education and entertainment sectors.

  • The Complete Unity VR Developer Course (Udemy) — Learn how to import and set up assets for 3D VR game development and get started with building immersive VR experiences. This course guides you through designing and implementing dynamic, responsive user interfaces, creating intelligent characters that make reasoned decisions, and handling complex animation systems. You’ll also unlock the full potential of the physics engine to create realistic and interactive virtual environments.

These beginner courses gently guide you through concepts and usually include practical projects. Many are free to audit, so new learners can experiment risk-free.

2. Intermediate VR Courses

The next step after learning essential concepts delivers instruction for making VR content. The learning experience matches riding a bicycle in residential areas following the successful completion of balance during pedal training.

The curriculum of intermediate VR classes involves instructing students about 3D modeling as well as game engine usage through Unity or Unreal and interactive design practices. Recommended intermediate options include:

  • 3D Models for Virtual Reality (Coursera, University of London) — This course focuses on the creation of assets to teach you about VR optimization principles. As an essential element in VR performance enhancement you will study the implementation of texture maps and lighting effects with low-polygon model construction.

  • Professional Certificate: AR/VR & 3D Graphics (NYU Tandon School of Engineering) — A certificate program provides detailed instruction about rendering pipelines and shaders as well as advanced Unity/Unreal techniques and skills at a paid membership cost. The course delivers its best value to individuals aiming for professional positions within AR/VR industries.

  • Unreal Engine VR Development Fundamentals (Udemy) — Educate individuals about Unreal Engine from fundamentals while intensifying teaching of the Blueprints visual scripting procedure. This tool enables vr environment development using high-fidelity visuals through user-friendly scripting interfaces which eliminates a deep coding requirement.

  • Unity VR (No Coding) (Udemy) — Designed specifically for designer use the course demonstrates how to build VR applications through Unity XR Interaction Toolkit frameworks which enables VR scene design without programming skills.

At this level, The VR “sandbox” expands, combining skills like programming, 3D asset creation, and user interaction into full VR projects.

3. Advanced VR Courses

Advance VR Courses

Advanced VR courses are for those ready to lead projects or innovate — becoming the architect, not just the builder.

Typical advanced offerings include:

  • Virtual Reality Specialization (Coursera, University of London) — The series leads students through interconnected courses before they complete their own practical implementation by developing interactive VR systems. The curriculum consists of advanced interaction model instruction as well as VR ethics and deployment method training followed by a capstone implementation of your interactive virtual reality environment.

  • Game Development Specializations (Coursera/Udacity) — ATE programs concentrate on game development but offer training about VR gaming principles which include physics together with multiplayer interactions and dynamic storytelling. The specialization provides excellent opportunities for VR fans to merge their gaming skills with immersive technology work.

  • Advanced VR Development Master Classes – XR BootcampElevate your VR development skills by learning from industry experts and building complex, industry-ready projects. This course covers advanced topics such as multiplayer VR, AI-driven interactions, and performance optimization. Ideal for professionals aiming to become leading VR developers.

At this point, courses become professional-level projects and portfolios. You move from basic interaction to developing commercial apps, simulations, or research projects.

Conclusion

Virtual reality education spans a wide spectrum — from casual beginners to serious developers.

  • Beginner courses give you your first taste (VR “training wheels”).

  • Intermediate courses help you build your own experiences.

  • Advanced tracks prepare you for professional contributions.

The method of learning with virtual reality functions through small beginning blocks that grow into mastery of tools for handling bigger virtual work. You can start your first virtual learning experience through free audition access at Coursera and edX that offers a wide range of courses. As you progress you may want to transition into paid certificates along with full specializations.

VR training at TwinReality achieves improved learning results that have led the company to adopt this approach. Begin your VR skill acquisition by learning one or multiple courses that match your experience level and build your skills progressively. The growing nature of this field presents the right time for anyone to begin their virtual development journey by using virtual reality tutorials. Get a headset and begin molding future experiences.

The 10 most innovative AR and VR companies of 2025

AR VR Companies
 In 2025, the industry is witnessing unprecedented growth, with global AR/VR market revenues projected to surpass $100 billion this year, up from just $30.7 billion in 2021. Consumer adoption is surging, with over 430,000 AR glasses sold by Xreal alone, and more than 300 million people using Snapʼs AR Lenses daily. As businesses and consumers increasingly embrace immersive technology, the competition to develop the most advanced headsets and experiences is fierce.
 

The Pioneers Shaping AR and VR in 2025

1. Xreal:

Xreal has made a name for itself by democratizing AR hardware. Its Air 2 Ultra glasses offer spatial computing experiences at a fraction of the cost of competitors, retailing at $699. What sets Xreal apart is its focus on compatibility—these glasses work seamlessly with smartphones, tablets, and computers. The Xreal Beam Pro, launched in 2024, acts as a versatile controller and app hub, further lowering the barrier for everyday users to experience AR.

2. Meta:

Meta continues to lead the VR market with its Quest series. The upcoming Meta Quest 4, expected later this year, will feature two models: a standard and a premium version. Users can expect next-generation Snapdragon XR processors, integrated AI for personalized experiences, and enhanced comfort through a lighter, streamlined design. The Quest 4ʼs high-resolution OLED display and advanced hand and eye tracking promise deeper immersion for both gaming and professional use.

3. Apple

Apple-Vision-Pro-Hands-On

Appleʼs Vision Pro headset and ARKit software have set new standards for mixed reality. The Vision Proʼs seamless blend of AR and VR, coupled with Appleʼs RealityKit framework, allows developers to create highly immersive, interactive experiences. By integrating AR into its existing ecosystem and acquiring innovative startups, Apple is making AR mainstream for both consumers and professionals.

4. Samsung:

Samsungʼs XR headset is a result of collaboration with Google and Qualcomm, combining Android XR, Snapdragon XR2 Gen 2 chipsets, and Samsungʼs design expertise. This headset is positioned between Metaʼs Quest 3 and Appleʼs Vision Pro in terms of performance, offering high-resolution displays, robust tracking, and an external battery for extended use. Samsungʼs entry signals a major push into both entertainment and enterprise AR/VR.

5. Lenovo:

Lenovoʼs upcoming headset, running on the Horizon OS, is designed for dual AR and VR support. While specs are still under wraps, Lenovo is known for its enterprise-grade solutions, emphasizing integrated hand and eye tracking, high-resolution displays, and seamless control systems. Their devices are expected to serve both business and home users, continuing Lenovoʼs tradition of reliability and versatility.

6. Snap:

Snap has revolutionized AR with its Lenses, now used by over 300 million people daily. The latest Spectacles AR glasses, powered by a new Snap OS, offer developers the tools to create and share custom AR experiences. Snapʼs focus on generative AI enables users to transform their surroundings instantly, making AR creation more accessible than ever. Partnerships with brands like LEGO and Niantic further expand the ecosystem.

7. Varjo:

Varjo stands out for its commitment to ultra-high-fidelity visuals. Its XR-4 series delivers photorealistic VR and AR, making it the go-to for industries that demand precision, such as aviation, automotive design, and medical training. Varjoʼs technology bridges the gap between simulation and reality, enabling complex tasks to be practiced safely and effectively.

8. FundamentalVR:

Fundamental VR

FundamentalVR specializes in medical simulation, using haptic feedback and immersive VR to train surgeons and healthcare professionals. Their platforms allow for realistic practice of procedures, reducing risk and improving outcomes. As healthcare embraces digital transformation, FundamentalVRʼs solutions are becoming essential tools for education and certification

9. Niantic

Niantic, best known for Pokémon GO, continues to push boundaries with its AR platform. By combining real-world mapping with interactive digital content, Nianticʼs technology powers games and experiences that get users moving and exploring. Their AR platform is now used by third-party developers to create new location-based experiences, making AR more social and interactive

10. TwinReality

TwinReality, a leader in AR and VR innovation, specializes in creating custom immersive applications. By combining cutting-edge technology with creative design, TwinReality helps businesses deliver powerful training, marketing, and entertainment experiences, making AR/VR more accessible and impactful.
 

How TwinReality Can Help You Build for These Platforms

Twin Reality Logo

As AR and VR hardware evolve, the demand for compelling applications grows.

This is where TwinReality, a leading AR, VR, and MR company, comes in. TwinReality specializes in developing immersive applications tailored to the latest headsets from Meta, Apple, Samsung, Lenovo, and more. Whether youʼre looking to create a VR training program, an AR marketing campaign, or a metaverse experience, TwinRealityʼs expertise ensures your project leverages the full capabilities of modern hardware.

From industrial training simulations to real estate visualization and interactive art galleries, TwinRealityʼs custom solutions are designed to engage users and deliver measurable results. Their deep understanding of user behavior and creative approach make them a trusted partner for businesses ready to embrace the future of immersive technology.

Conclusion:

2025 is a landmark year for AR and VR innovation. Companies like Xreal, Meta, Apple, Samsung, and Snap are redefining how we interact with digital content, while organizations like Texas A&M University and FundamentalVR are shaping next generation of talent and applications. As new headsets hit the market, the possibilities for immersive experiences are expanding rapidly.

If youʼre inspired to develop your own AR or VR applications for these cutting-edge devices, partnering with experts like TwinReality can help you turn ideas into reality.
The future of immersive technology is here—will you be part of it?
Explore more about AR/VR trends and start your journey today.