Quest Pro Supports Eye Tracked Foveated Rendering

Quest Pro Eye tracking

If the term “eye tracking foveated rendering” is unfamiliar to you, it refers to a method whereby only the area of the display you are presently looking at is rendered in full resolution, freeing up performance because the rest is lower quality. 

The additional performance might be used to increase the base resolution or enhance the graphical fidelity of apps.

Are you looking for a consultation on your VR app idea? 

We will provide you a free consultation and assist you in finding a developer to make your vision a reality.