Virtual Exhibition with Virtual Reality

Welcome to our new Business Case Studies series. In here, we blog about some of the business challenges faced by our clients and how we helped them cross those hurdles with the help of Virtual reality and Augmented Reality.

Before we proceed further, a little about us. We are Twin Reality Technologies, a startup providing virtual reality app and web development services and based out of Ahmedabad in Gujrat, India. This case study is about a challenging problem our talented engineers have worked upon.

CHALLENGE:

The past year for us as been revelation. We have worked with a number of clients across industrial domains on a variety of issues and this one too is a bit unique. We were approached by a client who wanted a virtual ecosystem where people could freely meet and greet with others albeit in a virtual avatar. You could, from this, definitely make out that this too was one of the many outcomes of the covid-necessary measures in recent times.

Although we have had a fair experience in developing virtual meeting environments in the past, this project was demanding in itself. We had to cover quite a distance in revisiting old concepts and implementing newer features in them. Another challenge was to create a single environment where multiple people can interact amongst themselves and with a same object.

PROCEDURE:

We learnt the ropes of building a system where multiple people can deal with the same object at the same time and presented it to the client.

The tools we used were Unity Blender and other such Virtual Reality development engines.

RESULTS:

The client was very much pleased with the outcome of the project. With this project the client could have multiple B2B come together and brainstorm on great ideas.

Another interactive feature that we added was to create a small playground where multiple players can play with one ball.

With this, we were offered another project, as an extension of the same project but with additional features. This story is for another time in future.

 

If you are someone who is really into Virtual reality and Augmented Reality, we recommend you to get connected with us and follow our blog where we regularly document about various trending technologies, projects and features in the Virtual and Augmented Reality sector. Stay tuned and connected. Until the next post, we sign off!

Forklift stimulation training.

Welcome to our Business case studies series, a new initiative by Twin reality Technologies. We are a start-up providing web and app development services for Virtual and Augmented Reality. In this case studies series, we will explore the scenarios and problems where VR/AR simulation played a pivotal role in solving problems. A majority of them are the problems our engineers have worked on.

CHALLENGE: FORKLIFT SIMULATION

Going forward, we recently faced a challenge. We got contacted by a client, who has his own business of selling training materials for forklift operations and as course material, he wished to include Virtual Reality simulation for the same. This simulation had to be in forklifting shopfloors or factories where operators work on them. It was something beyond our everyday work since even we had to learn about what forklifts are, and what they do.

The parts they wanted us to cover was:

    1. Driving mechanism in the forklift
    2. Training simulations of lifting boxes, objects and crates.

PROCEDURE: The LEARNINGS, UN-LEARNINGS AND RE-LEARNINGS

Like we stated earlier, we had to build our knowledge base about forklifts and their industry from absolute scratch. To those who may not know much about them, forklifts are sort of mini trucks that are used to lift heavy objects, parcels and materials over short distances. Mainly in huge warehouses and factories.

They have a lot of complex gear systems and strings. A huge set of small mechanical components, that together lift tons of weight. This system contains levers for managing the speed of the machine, lifting bars, supporting bars, lights and engine.

 

So, you see, understanding the forklift was quite a challenge for us to go forward and create a simulation. Once we were fairly competent, we started creating simulations for the training course. We created a simulation of the driving systems in VR. Those also had the absolute force, speed, pressure and torque to lift light or a heavy crate accordingly.

 

We used Oculus SDK and software’s like Unity SDK to solve issues related to physics and driving the machine. All of this was solved by searching about forklift functioning on the Internet.

RESULTS:

As a result of this, our client could get his business running smoothly and sell simulations to different training institutes that train workers and students in operating forklifts. He also could grab hold of a couple of his clients who take this service and thus, could create a business opportunity, that most people could not dream and execute off.